… just one this time.
I started this assignment by finding a movement that I wanted to model and I finally settled on #115 and saved the file as a .png.
I didn’t think this assignment would be too hard because all I had to do was image trace the .png file right? Nope. It was actually harder than I thought. When I image traced the file as a silhouette, it degraded the image a lot and the lines weren’t actually lines so I couldn’t just shape build the traced image.
So, after the image tracing idea didn’t work, I didn’t really know how to approach this problem so I looked through the old blog posts to get some ideas. Last semester, Katie used polygons to construct the gears and I thought that was a good place to start. (I actually completely forgot that illustrator could do polygons. )
I started off by making two circles to be the base of the gear and then using a hexagon to trace over one gear tooth. I copied the gear tooth 11 times and then placed them over the original image. Then, I used shape builder to combine all the shapes together into one. After that, I realized that I probably should have used something to evenly space the gears, instead of relying on the image. So, after some googling, I figured out how to use the rotation button and added the teeth exactly 30º apart around the gear base.
After finishing the first gear, I just copied it to make the second one.
Next up was the outer gears. This actually wasn’t that hard to make. I used circles to make the arcs, rectangles for the straights, and octagons for the gear teeth. After making one gear tooth, I just copied it and evenly spaced it to make the rest. To assemble everything into one part, I used shape maker.
Overall, this assignment was more difficult than I thought but I definitely know illustrator a lot better now. I may even like it. However, I don’t think anyone should hand make their gears on illustrator. It is probably more efficient to use a gear generator online. Also, shape maker may be my best friend.
link to the final version of the movement: